using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XGame.Entity
{
    public class EntityManager : Manager
    {
        static private EntityManager m_Instance;

        static public EntityManager GetInstance()
        {
            if(m_Instance == null)
            {
                m_Instance = new EntityManager();
                m_Instance.OnInit();
            }
            return m_Instance;
        }

        public override void OnInit()
        {

        }


        public override void OnTick(float delta)
        {

        }

        public override void OnDestroy()
        {

        }
    }

}

